
We played Exit, the card game. For the second time, and I really thought I’d blogged about the first time, but now I can’t find any posts about it, so maybe I didn’t.
Exit is an escape room game to play at home, with the same kind of cryptic clues, and the same kind of three-digit codes that are frequent in physical escape rooms. The less imaginative escape rooms can sometimes feel like one never-ending collection of combination padlocks; more interesting ones have more physical solutions like physical keys, magnets, etc. The card game is obviously limited in what it can do, so three-digit codes it is.
There’s a whole bunch of different games in the Exit series, with different difficulty levels. We did one at level 2½ (out of 5) the first time and found it just right. Now that we know how the games work, we could up the ante, I thought, and bought one at level 3.
That turned out to be overly ambitious. The four of us (myself, Ingrid, Adrian, and my brother) struggled for two hours and had to use several hints before we finally made it to the end. And we were quite done in by that time. A couple of the hints just gave us a missing detail when we had gotten almost there (like giving us the right measurement units for a puzzle) but with one of the puzzles, once we saw the answer, we truly felt that there was no chance we would have figured it out on our own.
If we played another at the same level in the next few weeks or so, we’d do better, I’m sure. We definitely learned things, like that mistake we made about measurement units, which was relatively obvious after the fact. And we should have taken a proper break in the middle to rest our brains. Also, don’t let one person be in sole charge of any piece of the game equipment, because then everybody else learns to ignore that piece, and important details about it may end up being missed by everybody.
Who knows how much of this we’ll retain until next time, if it takes more than a couple of weeks. But we’re definitely not moving up in level!











